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Mobalytics APImobalytics.gg

Access League of Legends tier list rankings, champion builds (runes, items, skill order), and matchup stats from Mobalytics via a simple REST API.

This API takes change requests — .
Endpoint health
verified 3d ago
get_tier_list
get_champion_build
get_champion_stats
3/3 passing latest checkself-healing
Endpoints
3
Updated
1mo ago

What is the Mobalytics API?

The Mobalytics API provides 3 endpoints covering League of Legends meta data: current tier list rankings by role and skill level, full champion builds including runes, items, and skill order, and per-champion statistics with counter matchups. The get_tier_list endpoint returns all champions grouped by role and tier (S through D), optionally filtered to a single role or skill level bracket.

Try it
Filter by role. Accepts exactly one of: top, jungle, mid, adc, support. Omitting returns all roles.
Skill level tier list. Accepts exactly one of: low-elo, high-elo.
api.parse.bot/scraper/e7dd7967-737e-472d-90c0-f106c9882b4e/<endpoint>
Ready to send
Fill in the parameters and hit sign in to send to see live response data here.
Call it over HTTPgrab a free API key at signup
curl -X GET 'https://api.parse.bot/scraper/e7dd7967-737e-472d-90c0-f106c9882b4e/get_tier_list?role=top&skill_level=low-elo' \
  -H 'X-API-Key: $PARSE_API_KEY'
Python SDK · recommended

Typed, relational, agent-ready

A generated client with real types, enums, and the links between objects — the structure a flat JSON response can't carry. Autocompletes in your editor and reads cleanly to coding agents.

  • Fully typed · autocompletes
  • Objects link to objects
  • Typed errors & pagination

Typed Python client. Set up the SDK in your uv project, then pull this API’s typed client:

uv add parse-sdk
uv run parse init
uv run parse add --marketplace mobalytics-gg-api

uv run parse add --marketplace pulls a pinned snapshot of this canonical API — it won’t change underneath you. To customize it, subscribe and swap to your own copy.

from parse_apis.mobalytics_lol_tier_list_builds_api import (
    Mobalytics, Role, SkillLevel, StatsSkillLevel
)

client = Mobalytics()

# Get mid lane tier list for low elo
tier_list = client.tierlists.get(role=Role.MID, skill_level=SkillLevel.LOW_ELO)
print(tier_list.skill_level, tier_list.role_filter)

# Navigate from tier list to champion builds
for role_name, tiers in tier_list.tier_list.items():
    for entry in tiers.get("S", []):
        print(entry.name, entry.tier, entry.champion_types)

# Use constructible Champion to get build and stats
garen = client.champion("garen")
build_data = garen.build(role=Role.TOP)
print(build_data.patch, build_data.tier)
print(build_data.stats.win_rate, build_data.stats.pick_rate, build_data.stats.ban_rate)
print(build_data.build.items.core_items, build_data.build.runes.primary_style)

# Get champion stats with counters
stats = garen.stats(skill_level=StatsSkillLevel.LOW)
print(stats.champion_id, stats.champion_slug)
for role_stats in stats.roles:
    print(role_stats.role, role_stats.win_rate, role_stats.tier)
    for counter in role_stats.counters:
        print(counter.champion_slug, counter.win_rate, counter.wins)
All endpoints · 3 totalmissing one? ·

Get the current LoL meta tier list showing champion rankings (S/A/B/C/D tiers) for each role. Returns all champions grouped by role and tier, including their champion types. Can be filtered by role and skill level. Each role contains a mapping of tier labels to arrays of champion entries. The full tier list is returned in a single response.

Input
ParamTypeDescription
rolestringFilter by role. Accepts exactly one of: top, jungle, mid, adc, support. Omitting returns all roles.
skill_levelstringSkill level tier list. Accepts exactly one of: low-elo, high-elo.
Response
{
  "type": "object",
  "fields": {
    "tier_list": "object mapping role names (TOP, JUNGLE, MID, ADC, SUPPORT) to tier groupings (S, A, B, C, D), each tier containing an array of champion objects with slug, name, champion_types, tier, and tags",
    "role_filter": "string or null indicating the applied role filter",
    "skill_level": "string indicating the skill level used"
  },
  "sample": {
    "data": {
      "tier_list": {
        "MID": {
          "A": [
            {
              "name": "Hwei",
              "slug": "hwei",
              "tags": null,
              "tier": "A",
              "champion_types": [
                "Mage"
              ]
            }
          ],
          "S": [
            {
              "name": "Fizz",
              "slug": "fizz",
              "tags": null,
              "tier": "S",
              "champion_types": [
                "Assassin"
              ]
            }
          ]
        }
      },
      "role_filter": "MID",
      "skill_level": "low-elo"
    },
    "status": "success"
  }
}

About the Mobalytics API

Tier List Data

The get_tier_list endpoint returns the current LoL meta tier list as an object mapping role names to tier groupings. Each tier contains an array of champion objects. You can pass a role parameter (one of top, jungle, mid, adc, support) to narrow results, and a skill_level parameter (low-elo or high-elo) to get a tier list calibrated to a specific player bracket. The response always includes the applied role_filter and skill_level so you can confirm what context the rankings reflect.

Champion Builds

The get_champion_build endpoint accepts a champion_slug (e.g. leesin, twistedfate) and an optional role. It returns a build object containing skill_order, summoner_spells, runes, and items, sourced from Emerald+ ranked games on the current patch. The response also includes the champion's tier, patch string, and a stats object with win_rate, pick_rate, and ban_rate as percentages — giving enough context to evaluate whether a build is from a statistically significant sample.

Champion Stats and Counters

The get_champion_stats endpoint returns an array of roles objects for every role a champion is played in, each containing tier, win rate, pick rate, ban rate, and a list of top counter champions. The skill_level parameter accepts LOW or HIGH (note: uppercase, unlike the tier list endpoint) to shift the statistical context. The response also includes the numeric champion_id alongside the slug, which is useful for cross-referencing with other League data sources.

Reliability & maintenanceVerified

The Mobalytics API is a managed, monitored endpoint for mobalytics.gg — not a raw scraper you maintain. Every endpoint is automatically health-checked on a schedule, and when mobalytics.gg changes and a check fails, the API is automatically queued for repair and re-verified. It is built to keep working as the site underneath it changes.

This isn't an official mobalytics.gg API — it's an independent, maintained REST wrapper over public data. Where the source has no official API (or only a limited one), Parse gives you a stable contract over a source that never promised one, and keeps it current. Need a new endpoint or field? You can revise it yourself in plain English and the agent rebuilds it against the live site in minutes — contributing the change back to the shared API is free.

Last verified
3d ago
Latest check
3/3 endpoints passing
Maintenance
Monitored & self-healing
Will this API break when the source site changes?+
It's built not to. Every endpoint is health-checked on a schedule with automated test probes. When the source site changes and a check fails, the API is automatically queued for repair and re-verified — that's the self-healing layer. Each API page shows when its endpoints were last verified. And because marketplace APIs are shared, any fix reaches everyone using it.
Is this an official API from the source site?+
No — Parse APIs are independent, managed REST wrappers over publicly available data. That is the point: where a site has no official API (or only a limited one), Parse gives you a maintained, monitored endpoint for that data and keeps it working as the site changes — so you get a stable contract over a source that never promised one.
Can I fix or extend this API myself if I need a new endpoint or field?+
Yes — and you don't have to wait on us. This API was generated by the Parse agent, which stays attached. Describe the change in plain English ("add an endpoint that returns reviews", "fix the price field") in the revise box on the API page or via the revise_api MCP tool, and the agent rebuilds it against the live site in minutes. Contributing the change back to the public API is free.
What happens if I call an endpoint that has an issue?+
Errors are machine-readable: a bad call returns a clean status with the list of available endpoints and a repair hint, so an agent (or you) can recover or trigger a fix instead of failing silently. Confirmed failures feed the automatic repair queue.
Common use cases
  • Display a live S-tier champion list for a given role in a draft-assist tool, using get_tier_list filtered by role.
  • Show recommended rune pages and item builds inside a companion app, pulling from get_champion_build for the user's selected champion and role.
  • Surface counter-pick suggestions during champion select by reading the counters arrays from get_champion_stats.
  • Compare win rate and pick rate across patches by periodically polling get_champion_build for each champion and storing the patch and stats fields.
  • Build a low-elo vs. high-elo tier difference view by calling get_tier_list twice with skill_level set to low-elo and high-elo and diffing the results.
  • Populate a champion overview card with aggregated stats across all roles a champion plays, using the roles array from get_champion_stats.
Pricing & limitsSee full pricing →
TierPriceCredits/monthRate limit
Free$0/mo1005 req/min
Hobby$30/mo1,00020 req/min
Developer$100/mo5,000100 req/min

One credit = one API call regardless of which marketplace API you call. Exceeding the rate limit returns a 429 response. Authenticate with the X-API-Key header.

Frequently asked questions
Does Mobalytics have an official public developer API?+
Mobalytics does not publish an official public developer API. Their tier list, build, and stats data are accessible through this Parse API.
How does the `skill_level` filter work across endpoints, and are the accepted values the same?+
The two endpoints that accept skill_level use different value formats. get_tier_list accepts low-elo or high-elo (lowercase, hyphenated), while get_champion_stats accepts LOW or HIGH (uppercase). Passing the wrong case to either endpoint will not produce the intended filtering.
Does the API return historical tier list data or builds from previous patches?+
No. All three endpoints return current data reflecting the live patch. The patch field in get_champion_build tells you which patch the build is sourced from, but there is no historical query parameter. You can fork this API on Parse and revise it to add snapshot storage or historical patch lookups.
Does the API cover ARAM, URF, or other non-Summoner's Rift game modes?+
Not currently. The tier list, builds, and stats are scoped to standard Summoner's Rift ranked play. You can fork this API on Parse and revise it to add endpoints targeting alternate game mode data.
What does the `build` object in `get_champion_build` actually contain?+
The build object contains four fields: skill_order (the recommended ability leveling sequence), summoner_spells (the two suggested summoner spells), runes (the recommended rune page), and items (the recommended item build path). All values reflect the most popular build among Emerald+ ranked games on the current patch.
Page content last updated . Spec covers 3 endpoints from mobalytics.gg.
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