Discover/LoLalytics API
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LoLalytics APIlolalytics.com ↗

Access LoLalytics champion tier lists, win rates, ban rates, pick rates, and top-player leaderboards for League of Legends via a structured API.

Endpoint health
verified 2d ago
get_champion_meta
get_champion_leaderboard
get_champions_stats
get_champions_stats_full
4/4 passing latest checkself-healing
Endpoints
4
Updated
9d ago

What is the LoLalytics API?

The LoLalytics API exposes 4 endpoints covering League of Legends champion meta statistics and player leaderboards. The get_champion_meta endpoint returns tier grades, win rates, pick rates, and ban rates for every champion, filterable by lane, rank tier, patch, queue type, and region. The get_champion_leaderboard endpoint surfaces up to 50 top-performing players per champion with per-player win rate, games played, ranked tier, and lane distribution.

This call costs1 credit / call— charged only on success
Try it
Filter by lane.
Rank tier filter for data aggregation.
Game patch version (e.g. '16.12', '16.11'). Omitting uses recent aggregate data.
Queue type ID. 420 = Ranked Solo/Duo, 440 = Ranked Flex.
Server region filter.
→ api.parse.bot/scraper/bda1fe1e-fb28-4f5f-85dc-49b48e6b1fc4/<endpoint>
Ready to send
Fill in the parameters and hit sign in to send to see live response data here.
Call it over HTTPgrab a free API key at signup
curl -X GET 'https://api.parse.bot/scraper/bda1fe1e-fb28-4f5f-85dc-49b48e6b1fc4/get_champion_meta?lane=top&tier=emerald_plus&patch=16.12&queue=420&region=all' \
  -H 'X-API-Key: $PARSE_API_KEY'
All endpoints · 4 totalmissing one? ·

Retrieve tier list meta data for all champions, including win rate, pick rate, ban rate, rank, and tier grade. Supports filtering by lane, rank tier, and region. Returns all champions across all lanes when lane is set to 'all'. Each champion entry includes their tier grade (1=S+, 2=S, etc.), rank within their lane, and top player statistics.

Input
ParamTypeDescription
lanestringFilter by lane.
tierstringRank tier filter for data aggregation.
patchstringGame patch version (e.g. '16.12', '16.11'). Omitting uses recent aggregate data.
queuestringQueue type ID. 420 = Ranked Solo/Duo, 440 = Ranked Flex.
regionstringServer region filter.
Response
{
  "type": "object",
  "fields": {
    "patch": "string",
    "champions": "array of champion meta objects",
    "total_analysed": "integer",
    "average_win_rate": "number"
  },
  "sample": {
    "data": {
      "patch": "16.12",
      "champions": [
        {
          "lane": "bottom",
          "rank": 1,
          "games": 355359,
          "top_elo": 850,
          "ban_rate": 26.22,
          "lane_pct": 73.2,
          "top_rank": 1,
          "win_rate": 56.41,
          "pick_rate": 19.21,
          "tier_grade": 1,
          "champion_id": 235,
          "default_lane": "bottom",
          "top_win_rate": "58.43"
        }
      ],
      "total_analysed": 18500080,
      "average_win_rate": 51.76
    },
    "status": "success"
  }
}

About the LoLalytics API

Champion Meta and Tier Data

The get_champion_meta endpoint returns a full champion roster snapshot for a given combination of lane, tier, patch, queue, and region. Each champion object in the champions array carries a tier grade (1 = S+, scaling down through lower tiers), win rate, pick rate, ban rate, and rank position. The response also includes total_analysed (total games counted) and average_win_rate for the selected filter set. Setting lane to 'all' returns every champion across every lane in one call.

Bulk Stats with Matchups and Items

get_champions_stats returns current-patch tier list stats for every champion or a caller-supplied comma-separated list. When include_matchups is true, each champion record gains a matchups object with per-opponent win rate and deltas. When include_items is true, each record gains an items object with per-item win rate, pick rate, games, and purchase data. The champions parameter accepts any number of names for the full roster but is limited to 10 when either enrichment flag is set. The not_found array lists any names that didn't match a known champion, and detail_errors reports build pages that could not be read.

Paginated Full-Roster Stats

get_champions_stats_full retrieves the full roster with both matchup and item data included by default, using offset-based pagination. The limit parameter is clamped to 30 champions per page. The response includes has_more, next_offset, total_champions, and total_analysed, so callers can walk the entire roster page by page. Both get_champions_stats and get_champions_stats_full read the current patch from the site at call time, so no patch parameter is required.

Champion Leaderboards

get_champion_leaderboard requires a champion slug (lowercase, no spaces or apostrophes — e.g., 'leesin', 'aurelionsol') and returns up to 50 entries. Each player entry includes summoner name, region, win rate, total games on that champion, solo queue ranked tier, and lane distribution. The endpoint supports the same lane, tier, patch, queue, and region filters as the meta endpoint.

Reliability & maintenanceVerified

The LoLalytics API is a managed, monitored endpoint for lolalytics.com — not a raw scraper you maintain. Every endpoint is automatically health-checked on a schedule, and when lolalytics.com changes and a check fails, the API is automatically queued for repair and re-verified. It is built to keep working as the site underneath it changes.

This isn't an official lolalytics.com API — it's an independent, maintained REST wrapper over public data. Where the source has no official API (or only a limited one), Parse gives you a stable contract over a source that never promised one, and keeps it current. Need a new endpoint or field? You can revise it yourself in plain English and the agent rebuilds it against the live site in minutes — contributing the change back to the shared API is free.

Last verified
2d ago
Latest check
4/4 endpoints passing
Maintenance
Monitored & self-healing
Will this API break when the source site changes?+
It's built not to. Every endpoint is health-checked on a schedule with automated test probes. When the source site changes and a check fails, the API is automatically queued for repair and re-verified — that's the self-healing layer. Each API page shows when its endpoints were last verified. And because marketplace APIs are shared, any fix reaches everyone using it.
Is this an official API from the source site?+
No — Parse APIs are independent, managed REST wrappers over publicly available data. That is the point: where a site has no official API (or only a limited one), Parse gives you a maintained, monitored endpoint for that data and keeps it working as the site changes — so you get a stable contract over a source that never promised one.
Can I fix or extend this API myself if I need a new endpoint or field?+
Yes — and you don't have to wait on us. This API was generated by the Parse agent, which stays attached. Describe the change in plain English ("add an endpoint that returns reviews", "fix the price field") in the revise box on the API page or via the revise_api MCP tool, and the agent rebuilds it against the live site in minutes. Contributing the change back to the public API is free.
What happens if I call an endpoint that has an issue?+
Errors are machine-readable: a bad call returns a clean status with the list of available endpoints and a repair hint, so an agent (or you) can recover or trigger a fix instead of failing silently. Confirmed failures feed the automatic repair queue.
Common use cases
  • Build a champion tier list dashboard that updates each patch using get_champion_meta win rate and tier grade fields.
  • Track ban rate trends across patches and rank tiers by querying get_champion_meta with different tier and patch combinations.
  • Identify the highest win-rate item builds for a champion by calling get_champions_stats with include_items=true.
  • Analyze favorable and unfavorable matchups for a given champion using the matchups object from get_champions_stats.
  • Find the top 50 ranked players on a specific champion in a target region via get_champion_leaderboard.
  • Populate a champion-select tool with live pick rate and ban rate data filtered to a specific queue type (Ranked Solo/Duo vs. Flex).
  • Walk the full champion roster with item and matchup data for offline analysis using get_champions_stats_full pagination.
Pricing & limitsSee full pricing →
TierPriceCredits/monthRate limit
Free$0/mo2005 req/min
Hobby$30/mo1,00020 req/min
Developer$100/mo5,000100 req/min
Team$300/mo20,000300 req/min
Company$1,000/mo100,000500 req/min

Each endpoint has a fixed posted price per successful call — most fall between 1 and 10 credits — shown on this API's page before you run it. Exceeding the rate limit returns a 429 response. Authenticate with the X-API-Key header.

Frequently asked questions
Does LoLalytics have an official developer API?+
LoLalytics does not publish an official public developer API or documented endpoints for third-party use. The data is presented through their website at lolalytics.com.
What does the tier grade field in `get_champion_meta` represent?+
The tier grade is a numeric value where 1 = S+, with higher numbers indicating lower tier grades. It reflects LoLalytics' rating for a champion's current meta performance given the selected lane, rank tier, and patch filters.
Is there a limit on how many champions can be requested in `get_champions_stats` when matchups or items are included?+
Yes. When either include_matchups or include_items is set to true, the champions parameter is capped at 10 champion slugs per call. For the full roster with both enrichment types, use get_champions_stats_full, which paginates through all champions with a page size clamped to 30.
Does the API expose individual match history, rune recommendations, or summoner spell statistics?+
Not currently. The API covers champion-level tier stats, matchup win rates, item statistics, and player leaderboard entries. It does not expose individual match history records, rune builds, or summoner spell data. You can fork this API on Parse and revise it to add those endpoints if the underlying source exposes them.
How fresh is the data, and can I request data for older patches?+
get_champion_meta and get_champion_leaderboard accept an explicit patch parameter (e.g., '16.11'). When patch is omitted, both endpoints return recent aggregate data. get_champions_stats and get_champions_stats_full always use the current patch read from the site at call time and do not accept a patch input.
Page content last updated . Spec covers 4 endpoints from lolalytics.com.
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