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dumpspace.spuckwaffel.com APIdumpspace.spuckwaffel.com

Access Unreal Engine game SDK dumps via 20 endpoints. Retrieve classes, structs, enums, functions, memory offsets, and inheritance chains by game hash.

Endpoints
20
Updated
14d ago
Try it
Filter by engine type. Verified values: 'Unreal-Engine-4', 'Unreal-Engine-5'.
api.parse.bot/scraper/029aa06e-61ee-455b-9020-4e1a4e3bc678/<endpoint>
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Fill in the parameters and hit sign in to send to see live response data here.
Use it in your codegrab a free API key at signup
curl -X GET 'https://api.parse.bot/scraper/029aa06e-61ee-455b-9020-4e1a4e3bc678/list_games' \
  -H 'X-API-Key: $PARSE_API_KEY'
All endpoints · 20 totalclick to expand

Returns all games available on Dumpspace. Optionally filter by engine type.

Input
ParamTypeDescription
enginestringFilter by engine type. Verified values: 'Unreal-Engine-4', 'Unreal-Engine-5'.
Response
{
  "type": "object",
  "fields": {
    "games": "array of game objects with hash, name, engine, location, uploaded, uploader"
  },
  "sample": {
    "data": {
      "games": [
        {
          "hash": "6b77eceb",
          "name": "Fortnite",
          "engine": "Unreal-Engine-5",
          "location": "Fortnite",
          "uploaded": 1764791066718,
          "uploader": {
            "link": "https://github.com/Zayn1337-cpp",
            "name": "Zayn1337-cpp"
          }
        }
      ]
    },
    "status": "success"
  }
}

About the dumpspace.spuckwaffel.com API

The Dumpspace API provides structured access to SDK dump data for Unreal Engine games across 20 endpoints, covering classes, structs, enums, functions, and global memory offsets. Use get_class_overview to retrieve member tables with names, types, and byte offsets for any class in a dump, or get_functions_for_class to pull full function signatures including return types, parameters, and flags. All data is keyed by a per-game hash retrieved from list_games or search_games.

Game Discovery and Navigation

All endpoints require a game hash identifier. Retrieve it via list_games, which accepts an optional engine filter ('Unreal-Engine-4' or 'Unreal-Engine-5') and returns an array of game objects with hash, name, engine, location, uploaded (millisecond timestamp), and uploader details. search_games accepts a query string and performs a case-insensitive name match across the catalog. get_recent_updates returns a feed of recent additions without requiring any parameters.

Class, Struct, and Enum Data

list_classes and list_structs each return sorted arrays of names for a given game hash. get_class_overview and get_struct_overview return the full member table for a named type, including size in bytes, a members array with per-member name, type, offset, and size fields, and an inheritance array of parent class names. get_class_inheritance extends this further, returning both the full inheritance_chain from the target up to the root ancestor and a direct_children array of classes that inherit from it. get_enum returns both a C++ enum class code string and a values array of [name, integer_value] pairs. Note that struct and enum data availability varies by dump — a name may appear in list_structs or list_enums but return empty members or values for some games.

Code Generation Endpoints

For each class and struct, two code-format endpoints are available: get_class_struct / get_struct_struct return a C++ constexpr namespace string showing member offsets, and get_class_mdk / get_struct_mdk return an MDK-style C++ definition including inheritance and member macros. These are returned as a single code string field, ready to paste directly into a modding or reverse-engineering project.

Functions, Offsets, and Global Search

list_functions returns all function group names for a game, and get_functions_for_class returns the full function array for a named group, with each entry carrying name, return_type, parameters, offset, and flags. get_offsets returns an array of global named offsets as hex strings; this field is optional per dump and may be empty. global_search queries across Classes, Structs, Members, and Enums within a single game hash, accepts query and an optional search_type of 'name' or 'type', and returns up to 100 results with type, name, and where relevant parent, member_type, and offset.

Common use cases
  • Building a game modding tool that resolves member offsets by class name using get_class_overview
  • Generating C++ headers for a trainer or cheat SDK using get_class_mdk and get_struct_mdk output
  • Tracking newly uploaded game dumps in an automated pipeline via get_recent_updates
  • Looking up function signatures and offsets for a specific class with get_functions_for_class
  • Walking the full inheritance tree of a UE class to understand object hierarchy via get_class_inheritance
  • Searching for a specific member type or name across all classes in a dump using global_search with search_type: 'type'
  • Cataloging global memory offsets for a target game build with get_offsets
Pricing & limitsSee full pricing →
TierPriceCredits/monthRate limit
Free$0/mo1005 req/min
Hobby$30/mo1,00020 req/min
Developer$100/mo5,000250 req/min

One credit = one API call regardless of which marketplace API you call. Exceeding the rate limit returns a 429 response. Authenticate with the X-API-Key header.

Frequently asked questions
Does Dumpspace provide an official developer API?+
Dumpspace does not publish an official documented developer API. The Parse API surfaces structured data from the site across 20 endpoints covering games, classes, structs, functions, enums, and offsets.
What does `global_search` actually search, and how many results does it return?+
global_search searches within a single game dump (identified by hash) across four data types: Classes, Structs, Members, and Enums. The optional search_type parameter lets you match against 'name' or 'type'. Results are capped at 100 and include a type field indicating which category matched, plus parent, member_type, and offset fields where applicable.
Are all struct and enum details guaranteed to be populated for every game?+
No. Struct and enum availability varies by dump. A struct name may appear in list_structs and yet get_struct_overview may return an empty members array for that game. Similarly, get_enum may return an empty values array. Whether offset data is present depends on what the uploader included when the dump was submitted.
Does the API cover Unity engine game dumps?+
Not currently. The API endpoints expose Unreal Engine 4 and Unreal Engine 5 game data; the engine filter on list_games only supports those two values. You can fork this API on Parse and revise it to add support for any Unity dump data that appears on the site.
Can I retrieve the full C++ header for an entire game dump in a single call?+
Not in a single call. Code generation is per-class via get_class_struct or get_class_mdk, and per-struct via get_struct_struct or get_struct_mdk. To build a full header set you would call list_classes and list_structs first, then iterate. You can fork this API on Parse and add a batch endpoint that aggregates all code output for a game hash.
Page content last updated . Spec covers 20 endpoints from dumpspace.spuckwaffel.com.
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