Discover/mcsrvstat.us API
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mcsrvstat.us APImcsrvstat.us

Query live Minecraft Java and Bedrock server status via the mcsrvstat.us API. Get player counts, MOTD, version, icons, and debug metadata for any server address.

Endpoints
4
Updated
3mo ago
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Server hostname or IP address (e.g., 'hypixel.net', 'mc.mineplex.com').
api.parse.bot/scraper/1e9174ec-7e1b-40a9-ab60-f6253c94084a/<endpoint>
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curl -X GET 'https://api.parse.bot/scraper/1e9174ec-7e1b-40a9-ab60-f6253c94084a/get_java_server_status?address=hypixel.net' \
  -H 'X-API-Key: $PARSE_API_KEY'
All endpoints · 4 totalclick to expand

Retrieve real-time status of a Minecraft Java Edition server (1.7+). Returns comprehensive server data including online status, player count, MOTD, version, icon, and debug/DNS information.

Input
ParamTypeDescription
addressrequiredstringServer hostname or IP address (e.g., 'hypixel.net', 'mc.mineplex.com').
Response
{
  "type": "object",
  "fields": {
    "ip": "string, resolved IP address of the server",
    "icon": "string, base64-encoded PNG server icon (data URI)",
    "motd": "object with raw, clean, and html arrays of MOTD lines",
    "port": "integer, server port",
    "debug": "object containing diagnostic metadata (ping, query, dns, cache info)",
    "online": "boolean, whether the server is currently reachable",
    "players": "object containing online (integer) and max (integer) player counts",
    "version": "string, Minecraft version required",
    "hostname": "string, resolved hostname",
    "protocol": "object with version (integer) and name (string)"
  },
  "sample": {
    "data": {
      "ip": "172.65.197.160",
      "motd": {
        "raw": [
          "Hypixel Network [1.8/26.1]"
        ],
        "html": [
          "<span>Hypixel Network [1.8/26.1]</span>"
        ],
        "clean": [
          "Hypixel Network [1.8/26.1]"
        ]
      },
      "port": 25565,
      "online": true,
      "players": {
        "max": 200000,
        "online": 19788
      },
      "version": "Requires MC 1.8 / 1.21",
      "hostname": "mc.hypixel.net",
      "protocol": {
        "name": "1.8.9",
        "version": 47
      },
      "eula_blocked": false
    },
    "status": "success"
  }
}

About the mcsrvstat.us API

The mcsrvstat.us API exposes 4 endpoints for querying real-time Minecraft server status across both Java Edition (1.7+) and Bedrock Edition. Use get_java_server_status to retrieve up to 10 distinct response fields per server — including resolved IP, base64 server icon, MOTD variants, protocol version, and per-player counts — or use is_server_online for a lightweight online/offline check with player totals.

Java and Bedrock Server Status

The get_java_server_status endpoint accepts a address parameter (hostname or IP, e.g. hypixel.net) and returns a detailed status object: online boolean, players.online and players.max counts, a motd object with raw, clean, and html line arrays, version string, protocol with numeric version and name, and an icon field containing a base64-encoded PNG data URI. A debug object surfaces diagnostic metadata including ping, query, and DNS resolution info useful for troubleshooting unreachable servers.

Bedrock Edition Differences

get_bedrock_server_status covers Bedrock-specific fields absent from the Java endpoint: gamemode (e.g. Survival) and serverid, a unique identifier for the Bedrock server instance. Player list data appears under players.list when the server exposes it. Pass is_bedrock: true to the lighter is_server_online and get_server_icon endpoints to target Bedrock servers with those simpler queries.

Icon and Quick-Check Endpoints

get_server_icon returns the server's favicon as a data:image/png;base64,... string, or null if the server has no icon set — Bedrock servers rarely expose one. is_server_online is the minimal status check: it returns only online and the players object, suitable for monitoring dashboards where full metadata is unnecessary and response size matters.

Common use cases
  • Displaying live player counts and MOTD on a Minecraft server listing site using get_java_server_status
  • Monitoring whether a private or public Minecraft server is reachable via the is_server_online endpoint
  • Rendering server icons in a custom launcher or network hub using the icon field from get_server_icon
  • Detecting server protocol version for client compatibility checks via the protocol.version field
  • Building Bedrock server dashboards that surface gamemode and serverid from get_bedrock_server_status
  • Alerting when a server goes offline by polling online status across a fleet of server addresses
  • Comparing Java vs Bedrock server uptime across a Minecraft network using both edition endpoints
Pricing & limitsSee full pricing →
TierPriceCredits/monthRate limit
Free$0/mo1005 req/min
Hobby$30/mo1,00020 req/min
Developer$100/mo5,000250 req/min

One credit = one API call regardless of which marketplace API you call. Exceeding the rate limit returns a 429 response. Authenticate with the X-API-Key header.

Frequently asked questions
Does mcsrvstat.us have an official developer API?+
Yes. mcsrvstat.us provides a public REST API documented at https://api.mcsrvstat.us. It supports Java and Bedrock queries and returns JSON. The Parse API wraps the same data with a consistent interface and normalized response shapes.
What does the `debug` object in `get_java_server_status` contain?+
The debug field returns diagnostic metadata about the server resolution attempt, including whether ping, query, and DNS lookups succeeded, and cache-related information. It is useful for diagnosing why a server appears offline when its address resolves but the game port is unreachable.
Does the API return individual player names or UUIDs?+
The Java endpoint returns only aggregate players.online and players.max counts; individual player names and UUIDs are not currently exposed. The Bedrock endpoint includes an optional players.list array when the server makes that data available, but Java player lists are not covered. You can fork this API on Parse and revise it to add a player-list endpoint if the underlying source exposes that data for a specific server.
What happens when a server is offline or the address doesn't resolve?+
online will be false, and fields like players, motd, and version will not be populated in the response. The debug object in the Java endpoint can indicate whether the failure was at the DNS, ping, or query stage.
Does the API support querying historical uptime or past player counts?+
No historical or time-series data is exposed. All four endpoints return the current live state of the server at query time. You can fork this API on Parse and revise it to persist and aggregate responses over time to build your own uptime history.
Page content last updated . Spec covers 4 endpoints from mcsrvstat.us.
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